A tale of 2 curves
As my first subject for this animation blog series, we will be taking a look at Animation curves. Curves, or better, easing curves, is one of the first concepts we are exposed to when dealing with the subject of animation […]
As my first subject for this animation blog series, we will be taking a look at Animation curves. Curves, or better, easing curves, is one of the first concepts we are exposed to when dealing with the subject of animation […]
In the beginning there was … That’s how things start, right? And in the beginning there were punch cards. The UI was rudimentary direct machine language, so we could say there was no UI. So let there be light! […]
So far we talked about the technical aspects of scaling your application, the dpi, the number of pixels, its nature, the nature of image formats and the implications of all that on the creation of visual elements for your UI. But […]
Moving away for my original plan, today we will be talking about Vectors. To start this series of posts I had a main motivator, SVG. It is a great file format, its the file type I use day in day […]
In the previous blog post, we talked about the importance of pixels and their indivisible nature, the way we deal with that in the icon area and introduced the concept of PPI dependable UIs – all this to have truly […]
In the earlier post, we talked about the difficulty of scaling Uis across the current PPI range we have on the mobile and embedded space. We also hinted that the most common way to avoid this problem was done via […]
A User Experience is not defined to exist in a single form factor any more. It is expected that it can flow from one device to another seemingly adapting itself to each interaction paradigm, and yet to retain branding, mood […]